warhammer 40k homebrew codex
The two tables presented below provides some ideas for the various elements of the name should you need some inspiration. Such sledgehammer tactics can overwhelm the most stubborn of defences, but often only at unimaginable cost in the lives of the attackers. Others utilise large numbers of bike-mounted warriors, sometimes mounting entire Tactical squads on bikes and attack bikes. Although there have been cases where certain Chapters have a lower incidence of these twin flaws compared to the Blood Angels or their fellow Successor Chapters, the cure for these genetic deficiencies are nigh impossible, and even eluded Sanguinius himself when he was still alive. Their spiritual health is also maintained, to ensure that no trace of the influence of the Ruinous Powers becomes manifest. While all Space Marines have hatred of the enemies of Mankind, especially those which lurk among the stars preying on the worlds of the Imperium, the Novamarines have fostered a deep revulsion for xenos beyond even that of most of their kind. For 10,000 years, the sons of Ferrus Manus have stoked the unquenchable fires of hatred, drawing strength from their bitterness and awaiting the day of their Primarch's return. The XIII Legion, the Ultramarines, led by Roboute Guilliman, became the largest of all the Astartes Legions as a result of Guilliman's tactical mastery and a steady flow of new recruits from the Realm of Ultramar. The first among these, and a complete no-brainer as a release, is Codex: Ultramarines. This is usually a veiled attempt to cover up poor writing, and therefore, should be avoided at all costs. Each Space Marine Chapter is limited to a strength of approximately 1,000 Astartes by ancient tradition, so that no one man can ever again command enough power to start another successful rebellion against the Emperor. A battle-brother of the fan-made homebrew Lantern Marines Chapter. Generally reserved, Raven Guards stay in the shadows until the right time to speak. If you are truly stuck for an original idea, you can always try your luck here, here or here, by utilising this handy Space Marine Chapter Name Creator, created by the Bolter and Chainsword forum. 40k Homebrew Catalogues for the Warhammer 40,000 data sets. It is seen as a way to practice mental discipline, focus, and attention to detail. Keep in mind, High Gothic is basically pseudo-Latin, so there isn't an exact translation per se. Codex Supplements have their parent faction noted in brackets. These Chapters, known as "Non-Codex Compliant" or "Non-Codex" Chapters, are further shaped by their home worlds or the personality of their Primarch, while still maintaining Codex-compliant in other ways. In general, the Successors of any given Progenitor share a core body of beliefs and practices, but even this is not always the case. It is a long and sometimes fatal process that must be done in the correct order. In this way, an uncertain number of Unforgiven Chapters have been created, each giving every outward appearance of fighting their own wars for the Imperium, while secretly aiding in the Dark Angels' hidden hunt. Most Death Worlds are impossible to settle, for every single living thing in them appears motivated to expel any intruders as if ruled by some overarching and utterly malicious intelligence. Such worlds might have been reported by itinerant rogue traders, and earmarked centuries before as potential Space Marine home worlds. Sometimes the High Lords of Terra bestow the name at the Chapter's Founding, linking it to some sacred duty the Chapter must perform, as is the case with the Praetors (meaning "guardians") of Orpheus. In an Exposure Trial, the Aspirant must go out into such an environment and simply survive for a set period of time. In both cases, however, an Aspirant that has failed the Trial -- yet performed to the Chapter's satisfaction -- is rescued from the jaws of death by the Chapter's Apothecaries and judged worthy of progressing to the rank of Neophyte. The extent to which the nature of the home world reflects the character of the Chapter and its Battle-Brothers varies enormously, and in many cases it is simply a matter of providing an interesting background detail around which future adventure ideas can be built. The two event codices were released in association with the 2000 and 2003 Worldwide Campaigns. Some Chapters hover at the verge of extinction, having suffered a terrible defeat or bitter misfortune, and can field but a handful of warriors. Named for a Terran avian seen by many cultures as the herald of fate and messenger of death, the Raven Guard have served the Emperor faithfully throughout the glories of the Unification Wars, the Great Crusade and the dark days of the Horus Heresy and beyond. an Exposure Trial before being accepted in the ranks of the Chapters Neophytes are often stoic and dour in the face of discomfort and adversity, uncaring of environmental ills that others would find insurmountable. The Space Marines are colloquially known as the "Angels of Death" in many quarters, in no small part due to the common practice of launching an orbital assault by way of drop pod. A tiny proportion have been settled, but life there is a daily, even hourly struggle for survival where one false step spells death at the slavering maw of some hideous Death World predator. Other worlds are heavily irradiated, by the processes of industry or by the effects of local celestial phenomena. Many are based on a single homeworld and recruit solely from that populace, setting trials and tests for prospective candidates to weed out all but the strongest and the most faithful. Controls circadian rhythms, ensures peak performance without sleep. This is both insulting and highly unlikely. For example, a missing company of Ultramarines would still be Ultramarines, therefore, once they managed to make contact with their Chapter home world of Macragge, they would most likely be reabsorbed back into the Chapter. The Blood Angels and their Successor Chapters still suffer from the psychic imprint left by Sanguinius' death (or by the daemonic "wound" caused on Signus Prime). The Imperial Fists stand out from other Space Marine Chapters since they possess no fixed homeworld, although they are most frequently based on Terra. Such worlds are rarely highly populated, unless hives have been built to house a workforce, and even then, vast tracts of the surface is left untouched and unexplored by all but hardy desert nomads, mutant clans or those who wish to avoid unwanted attention. Every possible resource is mustered in the pursuit of victory, with entire planetary populations turned over to supporting the war effort, no matter the cost. The Blood Angels are one of the 20 First Founding Legions of the Space Marines and were originally the IXth Legion before the Second Founding broke the Legiones Astartes up into separate Chapters comprised of 1,000 Space Marines. Horus Heresy: How to Build a Narrative Army. The vast majority of Space Marine Chapters are descended from the Ultramarines, and as such adhere to the dictates of the Codex Astartes. Space Marines, Adepta Sororitas, Adeptus Mechanicus, Imperial Guard, Chaos, Xenos, daemons, planets, ships, weapons, anything related to warhammer40k. Only a very small number of Chapters can be described as truly unique, and even they share many qualities with plenty of other Chapters. These might be warriors seconded from another Chapter, perhaps even a First Founding Progenitor, or they might be the first true sons of the Chapter itself. Although unwavering in their faith in the Emperor of Mankind and His dream of human unity as embodied in the Imperium of Man, the Iron Hands also believe that human flesh is weak and easily corruptible, and strive to replace their organic bodies with more "pure" bionic substitutes, thus closely emulating the faith of the Adeptus Mechanicus' Cult of the Machine. Though many such worlds are covered in harmless frozen water, many others feature far more exotic, often highly-toxic chemicals. On different worlds, different weapons will be used, or sometimes none at all as the combatants are expected to pummel, gouge and throttle one another bloody. Older variant symbols utilise an upside down delta (triangle) or an explosion symbol instead. It is impossible for a modern era Chapter to build up large enough to split into two separate Chapters, as legion building is explicitly frowned upon by the leadership of the Imperium. Most Challenge Duels end in the death of the Aspirant, for even an unarmed, unarmoured Astartes is a giant compared to the young, adolescent challenger and well able to slay him with a single blow, intentionally or not. After the resurrection of the long dead Ultramarines Primarch Roboute Guilliman from his deathless slumber, the Avenging Son immediately set out on his Terran Crusade, to seek and audience with his father, the Emperor of Mankind. 500.M34 and 600.M35. In many cases the predators are human, such as the gelt-scalpers that prey on the outcasts of hive societies, culling the unwanted for monetary reward. By way of example, one of the Chapter Masters of the Dark Angels was born amongst the head-hunting savages of the Feral world of Kimmeria. They are well-known across the galaxy for their bloodthirsty nature in battle, and feared for the curse of flawed gene-seed they carry. If the population is even aware of the Space Marines, they are distant, semi-mythological figures, whose appearance is a portent of great things. This occurred only once in Imperial history, during the Second Founding, when the First Founding Loyalist Legions were sundered into multiple Chapters, with one retaining the original heraldry, livery and honours of the original Legion. Chapters that specialise in the tactic tend to maintain highly mobile forces, eschewing heavy firepower for manoeuvrability. A Warhammer 40K space shooter flight sim game. Only those who rule on behalf of the Emperor, namely the High Lords of Terra, have the ability to commission a new Founding of Adeptus Astartes. It is said that the bitter rage of the Iron Hands was born in the fires of betrayal upon Istvaan V. The most horrific loss in that battle was the loss of Ferrus Manus, the Iron Hands Primarch. Despite this, there are some Chapters that have honed the art of a stealthy approach followed by an overwhelming assault to an art form, not least of which is the Raven Guard Chapter. To quickly access the location of the Space Marine Chapters already listed on this wiki, please be sure to browse the Space Marine Chapters category. Space Wolves exhibit a fierce sense of loyalty to their comrades in arms and this is on occasion extended to their compatriots in other branches of the Imperium's military. They just aren't nice. Few planetary militias will stand idly by and watch as Imperial Guard units from off-world conduct pogroms against their kin and burn their homes to the ground. During the height of the invasion, the Thousand Sons breached the Space Wolves formidable fortress-monastery, known as the Fang, and Magnus the Red personally destroyed the Space Wolves' gene-laboratories within. Even the psycho-conditioning every Neophyte endures cannot totally erase the notion that the Battle-Brother is equal in skill, if not rank, to his superiors and he is never afraid to question their orders if he feels they are ill-judged. The Black Templars use similar methods but eschew the use of drugs or technology, instead requiring an Aspirant to fast or pray for days on end until a similar effect is achieved. Warhammer 40K Codex Supplement: Deathwatch. These arrangements can be summarised as direct rule, stewardship and distant rule, as detailed below. The Dark Angels have a similar tradition drawn from the knightly orders of their lost homeworld of Caliban and often require Aspirants to track and kill fearsome beasts mutated by the powers of Chaos. The exact opposite of those who revere the purity of the human form, there are those Chapters that believe that the flesh is weak and that only steel can withstand both time and the rigours of eternal war. In a galaxy-spanning empire that harnesses the most powerful of technologies, the spear and the axe remain perhaps the most common weapon, for masses of worlds fall into this category, perhaps even more than any other type.