hoi4 soviet union guide 2021
Hello, thanks for your comment. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. Join. Didn't consider it, didn't know air is now this important. Do you erase half of the army when spain c.w. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. JetBooking for Elementor | Comprehensive Guide. It is only visible to you. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. How is it possible to get those spanish volunteer division templates in 1936? Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Finally, logistics should be applied as needed. And unlike 14/4 marines, once these land they can actually fight. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. I ended up putting my entire army on aggressive and sitting back to get some fresh air. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. It's often recommended to make some of both. The only exception would be if a 14/6 kept infantry from piercing you. - Greetings comrades! gotta contest air, but admittedly soviets this time around is pretty miserable. You want to keep Kalinin and you absolutely dont need Khrushcev. The Centre5. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement Tried yesterday with bunkers lvl 5 and they breached it in a few months. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. My 4 tanks cant do crap against infantry nor other tanks even attrition. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Here is some music for the destruction of the Axis. Support Companies: Same as heavies when you don't care about armor. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Here is an example of what is known as the Romanian Death Zone. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. The peaceful route has been removed, so you must fight a revolutionary war to win. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. You must ensure that you have air superiority so that the Axis forces do not break through your front line. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. YOU ARE A MAGNIFICENT SOVIET ONION! I build almost every time to lvl 10 and always a lose! As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Please write your division build / setup for this tutorial. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. It's really good. Privacy Policy. This item will only be visible in searches to you, your friends, and admins. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Stalin's Severed Right Hand In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. Ive given you the order in which you should pick them for the first couple ones. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Tanks is 1 or 2 divisions with light tanks. Additionally, a 20 width variant is viable since it is a defensive unit. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. Not out of the ordinary. China you can get more by sending to each Chinese minor but still not infinite. Next up, you have to figure out what ratio to use. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. I heard it is more important this update. HOI4 Soviet Union Guide time. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. New comments cannot be posted and votes cannot be cast. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. It is only visible to you. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. Helf me, Hanz. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Interesting. For the Axis and anyone who will fight in Africa, reliability is useful. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. Did you build a war factory by the age of 41? As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. starts? Variants: The ratio here can be toyed with quite a bit. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! As a Russian player, I am very pleased to have such a successful game for the USSR. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. 8:1 casualties and Germany capitulated in 1944. It will go into great detail and teach you many things about the game, the USSR in specific. This suggests to me that you built too few civs and started making mils too early. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Max the infantucture in those zones or build civs in those zones. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. How To Tune Stabilizers: A Comprehensive Guide! Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). The complaint is mostly that AI Soviet cannot hold AI Germany. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. This guide can be helpful for beginners and experts alike! Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Soviet national focus tree. Variants: Here's the real meat of this post. Movies. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. So first. Guns are handed it in order of tech level then in alphabetical order. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. The independence of Estonia lasted for about 20 years. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Oh yes, how could I forget? Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. I will not list every single one, but the ones I feel you should go for first.
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